Quick Review 001: inFAMOUS 2

inFAMOUS 2, good or bad?

Two posts back to back? What Craziness! Anyway, last week I finished inFAMOUS 2 for the PS3 and I thought I would write up a little post on what I thought of it. I’m not going to write too much about what inFAMOUS is all about considering you can get it free as a part of the welcome back program on PSN right now. But if you don’t know what inFAMOUS is about it’s an open world game where you play as Cole Mcgrath , a parkouring dude who is made relevant by the fact he is given the comic-book like ability to control electricity. You control Cole through a campaign that is moved along by a plot that is just inspired by comic books as his powers are through a variety of Main plot missions and side missions. The side missions in the first game quickly became very repetitive with each mission falling into one of three subsets: Go here and kill a bunch of bad guys,  go here and defuse some bombs,  or go here and play an annoying game of hot and cold. Prior to the sequel’s release, Suckerpunch said that this problem of unvaried side missions would be definately remedied. At first I believed them when I was taking photographs, competing in electrical races over rooftops, and just only killing a bunch of bad guys every other mission. That was until I realized all they had done was add a few new missions to the already existing subset and the dullness of doing the same thing over and over settled in, causing me to lose any desire to finish all of these boring missions toward the end of the game.

User-created missions, a great idea, but ultimately unnecessary.

In an effort to make sure players don’t trade their copies of inFAMOUS in after beating the game or a very optional replay as the opposing moral alignment, Suckerpunch has added the ability for players to create their own custom missions. If you leave these missions on in the settings then you will see markers pop up all around the city that look and act just like a mission that’s actually part of the game. Out of the dozen missions I played only one of them were the least bit interesting and all of them essentially boiled down to being giant encounters of way too many enemies squished into one location. Tooling around the mission editor I saw that there’s definitely a girth of customizable options, I just don’t think the world and the game’s system lends itself to user-generated content as something like Little Big Planet or Minecraft does. And with a campaign around fifteen hours along with side missions and exclusive good or evil missions one has to ask this of the creatable missions: Is it really necessary?

Only if the encounters played impressively as they looked.

Throughout the game you’ll find yourself going up against three different factions, all of which are very different from one another. Each of these factions also have their own boss-type enemies which are more of an annoyance then anything else, which can also be said for the bosses you fight as a result of the plot. The one thing Suckerpunch really got right though is the way these different groups fight against one another instead of just homing onto the player, the end result creates a war-like vibe as you watch enemies shoot rockets and claw one another to death, leaving the option of taking up a smaller side battle or hopping directly into the fray up to you. Many games try to do the common enemies angle including critically acclaimed games such as Half Life 2, but inFAMOUS 2 really does it the best. It’s just a shame that the outside of their appearances, the bosses in the game are entirely forgettable.

Does inFAMOUS have a future?

Between scouring buildings for blast shards, zapping the energy out of cars to bring down monsters, and chasing other mutants through a train yard, inFAMOUS 2 is a pretty fun time. However, I don’t know if it’s because much of the Developer’s resources were invested into making the mission creator, or just because they wanted to play it safe, but if inFAMOUS 3 is to come out anytime soon, there needs to be some changes.  Outside of the improved graphics and some minor tweaks and additions there’s hardly anything new here and for a second repeat trip that’s OK. But to do it a third time? I’m not so sure. Then again, Suckerpunch just announced at E3 that they’re working on a new Sly game, so perhaps we won’t see Cole Mcgrath for a while.

Oh yeah.

Or maybe we will.

8 /10 – If you thoroughly enjoyed inFAMOUS 1 definitely check it out, if you didn’t then stay away. If you never played it and it sounds interesting to you  I recommend trying out the demo. As you can tell from reading this, what you experience in a small sampling is very much a large glimpse at the whole picture.

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~ by spruchy on June 21, 2011.

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